Adding gamification elements during teaching sessions can help educators significantly increase student participation and engagement
When students use tools they enjoy, they become more engaged in their learning as they show what they know
What might the use of video games and game consoles in the classroom look like to engage students with a model they’re already invested in?
Sandbox-style creation games are all the rage with students--and educators should take advantage of their popularity and engaging nature as they teach core content on these platforms
Wordle has gone viral, and such games are proving useful in the classroom as teachers leverage their popularity for student engagement
The game-based learning platform promotes creativity, collaboration, and problem-solving in an immersive digital environment
Minecraft is more than a popular sandbox game--it offers limitless engaging learning potential for all students
By playing the popular online video game League of Legends and then reflecting on their performance, Horace Mann students will be learning critical life skills
An analysis takes a look at the innovative technologies and marketplace developments supporting game-based learning and its place in K-12
In classrooms across the globe, educators and students are doing amazing things with Minecraft--could it totally disrupt current education models?